Game Review: Lyne
Many games claim to be simple to learn and difficult to master. Lyne achieves that elusive goal of elegance in design and applies it to the game entire. The game's art and music are simple: clean shapes, colors, and lines; simple tones and rhythms timed to your choices. All make the game stand out visually and musically. Taken together, they make the game beautiful and meditative. That feeling meshes perfectly with the gameplay. The goal is to draw an unbroken line between two endpoints of like color and shape, hitting all the similar markers in between without crossing any previously-drawn lines. Lyne escalates this simple premise by introducing multiple shapes, and then color-neutral waypoints that serve as intersections for lines that otherwise can't cross. Add in the requirement that each intersection must be used a specific number of times, no more and no less, and you have all the ingredients for a puzzle game of scalable complexity.
Lyne is pleasant to play as a break from an otherwise-busy day. It's easy to play for two minutes or twenty, and if you reach the limit of your ingenuity working on the puzzles that come with the game, Lyne also produces a set of new puzzles each day for your puzzling pleasure.
Lyne is available for $2.99 on Steam and can also be purchased for your phone, I guess.